This, cleverly, means that you can dodge roll with either of your thumbs, making movement decisions split-second to action. You swipe to dodge in the direction you want to roll into. This does take a little bit of getting used to, however, it also means that one of the more essential components of the game - the dodge - is even more intuitive. The UI has a major redesign to reflect the shift to touch controls, with a very cool touch-to-move-to control brought in - rather than a digital joystick - which means that it works well on smaller screen sizes, without players blocking off corners of the screen with waiting thumbs. Moonlighter's previous releases were definitely optimised for controllers, which was definitely well represented with the screen layout: never afraid to show you your weapon options at any point in time. We've been talking with 11-bit studio about the upcoming mobile port, and have managed to sit down with the game as it stands, in order to bring you some exclusive information at Pocket Gamer LaunchPad.įirstly, we can talk about the UI as it currently stands. One of the few mobile announcements to grace the recent flood of digital showcases was that 11-bit studios would be bringing over their action rpg sweetheart Moonlighter to mobile. Updated: The trailer didn't quite make it, but we will have exclusive content on our livestream which starts from 5PM UK Time.
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